Imperfect Game: Banjo-Kazooie Nuts and Bolts
- technicalgerm
- Jan 8, 2022
- 3 min read

Welcome to imperfect game where the corruption of one's mind via head voices doesn't stop the creative progress from happening. Anyways Banjo Kazooie Nuts and Bolts is a strange entry in its respective series and was actually my first game in the BK series. the reason for my strange discovery of this game was wanting a mecha game to play and after finding a few videos where people created mecha's I was thinking "Oh Yeah Robot builder let's go!" only to later realize that it was a vehicle builder and not a mech builder. turns out those videos are made by more creative builders then the game expected.
Regardless of my wishes of making a mech going down the drain I was able to find a pretty fun collectathon / vehicle building game. it takes place 8 years after the game Banjo Tooie and was likely the most disappointing entry for the people that actually waited 8 years for the third game to release. yes, despite the genre shift am calling it banjo threeie because unless someone over at Microsoft wills it this is the last time a banjo game will be released.
Nuts and Bolts is a vehicle based collectathon game with very light platforming added to at least pretend it's in the same genre as the last two games and don't worry the depressive tone won't last but it sucks that I was able to enjoy the two original games thanks to this game pointing out their existence. which makes me a bit sad because yeah why not make another platforming game for the Banjo fans.
Anyways this game was made by Rare working at Microsoft in the year 2008 and its pretty fun game at least It was fun for my first few playthroughs when I was younger. the story is Banjo and Kazooie come out of retirement after taking a long break for eight years and right away the game shuts down all hope of being a true third banjo title by having a snobby computer man mock the original style of gameplay hinting that somehow Microsoft didn't want them to make just another banjo game and this build a car game was their idea.
But that's all just a guess on my part but I doubt the developers wanted a completely different genre for their last banjo game. the game follows a similar structure to the original's collectathon roots but changes every other thing to be more vehicle base. you start the game proper in Showdown town a beautiful hub world where there are boxes full of parts for your building needs it takes a Metroid-Vania approach by locking off parts of the map with these green slopes...however I looked up a glitch that let me break the order of what part boxes I get, not that it matters too much as a few sets are blocked off via laser walls and ghosts.
In addition to the hubworld you have what I would call a sub-hubworld because their large worlds where the missions feel stacked on rather than being made first. each mission has you use a vehicle either made by you, a chosen one made for the mission or one of the premade vehicles you can buy with notes at Wumba's shop. then after you finish a mission based on how well you did you get notes, jiggies and T.T Trophies. the main one you'll need to complete the game is jiggies as they open up new acts of these sub-hubworlds. think of these acts as levels with different missions in them and yes, it's as packed as it sounds the scale of the worlds is large and as a result the only real platforming in the old style, you'll be doing is in Showdown Town's hubworld.
There's a total of five worlds excluding the final boss world the main gameplay loop works like this. you enter an act of a given world, do the missions and get rewarded by how well you did and collect them from vending machines and put them into the bank at the center of Showdown town which if enough is collected will unlock more levels/worlds and process begins again. overall, I like this game it's a bit hard at times if going for the Trophies but if your casual player it's a neat take on the collectathon. This has been Imperfect Game and thanks for reading.
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